Use case

Consistent character generator

Consistency is the whole point. A character that drifts between renders is not a character, it is a series of strangers in similar clothes. This generator attaches your character's references to every image and clip request, so the face, the hairline, the jacket and the body proportions carry over from scene to scene.

Marcus, Realistic style: On a mountain trail at golden hour, backpack straps on his shoulders, wind in his hair
Marcus · sample render

How consistency actually works here

Each character stores up to ten references. For described characters the first reference is a turnaround sheet with several angles on one canvas, which is far more useful to the renderer than a single portrait. For uploaded characters the references are your files. Every scene render receives those references alongside your prompt and is instructed to keep the identity fixed while changing only what the prompt asks for.

You can tighten consistency over time. When a render nails the look, pin it as a reference from the detail view. When a reference is pulling things off, remove it. The best characters usually end up with a sheet plus three or four pinned scenes covering different angles and lighting.

Prompts that keep characters stable

Describe the scene, not the character. The references already carry the character, so a scene prompt such as "reading on a fire escape at dusk, city haze behind" is enough. Re-describing the hair or the outfit in every prompt invites small contradictions.

Mention the camera when it matters: "close portrait", "full body", "three-quarter view from slightly below". The quality tier matters too. Rough is fine for exploring compositions; Clean and Detailed hold fine features such as freckles, scars and jewelry more reliably.

Consistency in clips

Video adds a second kind of drift: the face changing over time. Animating a finished image is the most stable path, because the clip starts from a frame that already matches the references. Keep motion prompts modest (a turn, a smile, a gesture, wind in the hair) and lengths short when identity is the priority. Writing a scene directly works as well; the service renders the opening image first, with references, and only then animates it.

When to make a new character instead

If you need the same person as a child and as an adult, or in two radically different costumes that must each stay stable, make two characters. They are cheap to create and each gets its own references, which keeps both versions sharp rather than averaging them together. The characters page keeps them side by side.

A simple workflow that holds up

Make the character with a Clean sheet. Render three Rough scenes to check that the face and outfit survive different angles and lighting. If they do, pin the best one and move on to real scenes at Clean. If something drifts, fix the description or edit the sheet before you spend credits on finals. Most drift comes from a vague description, not from the renderer, so a specific sentence about the hairline or the jacket pays for itself many times over.

Name your scenes in the prompt the way you would name files: it makes the result grid easier to scan later, and it keeps you honest about what each render was for.

FAQ

Questions

How many references can a character have?

Up to ten. Describe-mode characters start with their sheet; you can pin finished renders as additional references at any time.

Does the outfit stay the same?

By default, yes, because the references carry it. If a scene prompt names a different outfit, the renderer will change it while keeping the face.

Which quality tier is most consistent?

Clean is the everyday choice. Detailed holds fine features best and is worth it for hero shots.

Can I remove the sheet?

You can remove any reference except the last one. Most people keep the sheet because it shows several angles at once.

More ways to use it

Start with one paragraph.

Describe the character, pick a style, and the sheet is drawn in about a minute.

Make a character